![]() ![]() The Blue area represents the edge case with other tiles, and the white area is the terrain type for the Auto-Tile. For RPGMaker VX Ace optimized tilesets these are a 16 pixel by 16 pixel grid. These are the easiest to work with, and cover most of the auto-tiles. Also I will say that the following information can be used by anyone wishing to import tiles into this map editor. I also think this is a good idea, and will greatly expand on what stated. "B" and "C" are for objects, and are generic, non-minitile based tilesheets as well."A5" appears to be a generic, non-minitile based tilesheet.The "A4" format is a hybrid of A2 and A3, where below every block of 24-minitile surfaces, there is a 16-minitile square block for walls themed according to the above roof/floor surface block. ![]() This is used primarily for things like walls, steeped roofs, bridges, etc. As a result, A3 supports rendering of square/rectangular surfaces only.
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